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RPG Quest 1

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Re: RPG Quest 1

Post by Hyphero on Tue May 07, 2013 6:06 am

Fruitbotyx wrote:equip as weapon
lord knows those things are heavy

You equip a textbook as a weapon.

You used to be unarmed.

The Training Dummy hits you for 0 damage!

HP (Health Points): 10/10
MP (Mana Points): ---
AP (Aptitude Points): 20/20

>Attack
>Magic
>Skill
>Item

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Re: RPG Quest 1

Post by Fruitbotyx on Tue May 07, 2013 6:37 am

more item

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Re: RPG Quest 1

Post by Hyphero on Tue May 07, 2013 6:43 am

Fruitbotyx wrote:more item

CD
Bottle Rocket x5
Radar Jammer
Iron Bar
Steel Bar
Gold Bar
M-80
Notebook x2
Pencil x5
Laser Navigator

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Re: RPG Quest 1

Post by Fruitbotyx on Tue May 07, 2013 6:45 am

use a pencil, scribble meaningless mind-control runes all over the dummy
VICTORY SHALL BE OURS

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Re: RPG Quest 1

Post by Hyphero on Tue May 07, 2013 6:50 am

Fruitbotyx wrote:use a pencil, scribble meaningless mind-control runes all over the dummy
VICTORY SHALL BE OURS

You deface the dummy, killing it.

You gain 100 Gold

You gain 100 EXP.

You level up!


Level 2

You earn 3 SP and one Att.

What stat do you want to increase?

What skills do you want?

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Re: RPG Quest 1

Post by Fruitbotyx on Tue May 07, 2013 7:43 am

how many stats can we increase?
anyways, at least increase intelligence

also i dunno wut skills there are

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Re: RPG Quest 1

Post by Hyphero on Tue May 07, 2013 8:36 am

Fruitbotyx wrote:how many stats can we increase?
anyways, at least increase intelligence

also i dunno wut skills there are

You can increase stats with Att., which are attribute points. Stats have a limit of 25, which is god-like.

They increase every other level, up to level 100 (50 Att.).

Skill level is limited at X (10), but there is a plethora of skills, which is why you get a lot of skill points.

Skill points are higher with more FRE.

You can also go to a skill shop for training.

We'll worry about level 100 when we get there.



Intelligence is for magic users.

Your stats are:

Strength (STR) 10
Fortitude (FRT) 14
Intelligence (INT) 12
Cleverness (CLV) 14
Dexterity (DEX) 13
Stealth (STL) 13
Perception (PER) 10
Charisma (CHA) 13
Freeformity (FRE) 15
Happiness (HAP) 15

Some of the skills available:

Engineer II (increases building complexity limit, reduces AP cost)
Hone I (active skill, increases damage for a few turns)
Endure I (active skill, increases defense for a few turns)
Damage Boost I (increases outgoing damage from all sources)
Strong I (increases STR effectiveness)
Tough I (increases FRT effectiveness)
Smart I (increases INT effectiveness)
Clever I (increases CLV effectiveness)
Nimble I (increases DEX effectiveness)
Stealthy I (increases STL effectiveness)
Perceiver I (increases PER effectiveness)
Charmer I (increases CHA effectiveness)
Free I (increases FRE effectiveness)
Happy I (increases HAP effectiveness)
Motile I (protects from Stun and Paralyze)
Fire Shield I (active effect, stops fire attacks)
Ice Shield I (active effect, stops ice attacks)
Thunder Shield I (active effect, stops thunder attacks)
Stun Critical I (10% chance to stun enemy on critical)
Burn Critical I (10% chance to burn enemy on critical)
Poison Critical I (10% chance to poison enemy on critical)
Confuse Critical I (10% chance to confuse enemy on critical)
Paralyze Critical I (5% chance to paralyze enemy on critical)
Slow Critical I (5% chance to slow enemy on critical)

This is maybe like 1% of the skills available, so think of something.

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Re: RPG Quest 1

Post by Fruitbotyx on Tue May 07, 2013 8:41 am

in that case engineer 2 and 3 if i can do that, and then whatever passive skill that boosts effectiveness of the stat primarily used by the engineer clasee

needless to say that's also the stat i want to increase

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Re: RPG Quest 1

Post by Hyphero on Tue May 07, 2013 8:42 am

Fruitbotyx wrote:in that case engineer 2 and 3 if i can do that, and then whatever passive skill that boosts effectiveness of the stat primarily used by the engineer clasee

needless to say that's also the stat i want to increase

Your FRE is now 16.

You spend 2 SP for Engineer III, and get Free I also.

You start adventuring in the New Forest.

What do you wish to do?

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Re: RPG Quest 1

Post by Fruitbotyx on Tue May 07, 2013 8:44 am

find a monster and punch it in the face i guess
and/or hunt for treasure because we need more stuff that isn't useless

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Re: RPG Quest 1

Post by Hyphero on Tue May 07, 2013 8:47 am

Fruitbotyx wrote:find a monster and punch it in the face i guess
and/or hunt for treasure because we need more stuff that isn't useless
I hope you know how much that Gold Bar you seem to be carrying around is worth.

Like, a lot.


Anyway, you punch a Jelly in the face (a first strike) for 3 damage.

HP (Health Points): 15/15
AP (Aptitude Points): 25/25

>Attack
>Magic
>Skill
>Item
>Flee

I forgot to mention the Robot is immune to poison.

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Re: RPG Quest 1

Post by Fruitbotyx on Tue May 07, 2013 8:53 am

hayul YEAAAAAH
let's skill this place up
ENGINEER MODE GO

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Re: RPG Quest 1

Post by Hyphero on Tue May 07, 2013 9:18 am

You build a simple fire turret, which burns the enemy for 5 fire damage.

The jelly bumps into you for 1 damage.

HP (Health Points): 14/15
AP (Aptitude Points): 20/25

>Attack
>Magic
>Skill
>Item
>Flee

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Re: RPG Quest 1

Post by Fruitbotyx on Tue May 07, 2013 9:20 am

more skills time
I WILL ENGINEER THE HELL OUT OF THIS JELLY
quick question though, what flavor of jelly? and why not jam?

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Re: RPG Quest 1

Post by Hyphero on Tue May 07, 2013 9:32 am

Fruitbotyx wrote:more skills time
I WILL ENGINEER THE HELL OUT OF THIS JELLY
quick question though, what flavor of jelly? and why not jam?

You build a spycam.

Nothing happens with the spycam.

The fire turret burns the jelly alive and kills it.

+10 Gold
+10 EXP (190 to level up)

Item Get!

Burned Jelly

You open up the nearest crate and find:

Food Ration
Sawdust x2
Stardust
Healing Potion
Magic Missile IV Wand (0:7) [The damage value seems to be written in some kind of geek code. It says 3d10+1e6. You don't know what the heck that means but assume it's grossly overpowered.]
Jolt V Scroll [Deals some Thunder damage]
Minor "Magic Missile" Potion (labeled as 6+1d4)

I mean, just what is this geek code?

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Re: RPG Quest 1

Post by Fruitbotyx on Tue May 07, 2013 9:37 am

can i bring this geek code stuff back to town and have it identified by the local geek

or maybe its in the textbook

or maybe i'm a robot and it's in my database

try all three of those i guess, obviously starting with the most irrational going to the most rational

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Re: RPG Quest 1

Post by Hyphero on Tue May 07, 2013 9:42 am

Fruitbotyx wrote:can i bring this geek code stuff back to town and have it identified by the local geek

or maybe its in the textbook

or maybe i'm a robot and it's in my database

try all three of those i guess, obviously starting with the most irrational going to the most rational

You try to check if your textbook is the legendary Geek Code Decoder.

It, however is only a simple geek code decoder and only understands simple geek code.

Your Minor "Magic Missile" potion heals from a range of 7-10 HP (1d4+6).

The magic missile wand is complex geek code even someone with 22 INT can't understand.

Of course the local geek isn't going to understand what power your Magic Missile IV Wand holds.

And your database wasn't programmed with geek code.

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Re: RPG Quest 1

Post by Fruitbotyx on Tue May 07, 2013 9:43 am

well damn
oh well let's go punch more monsters and crack open some more chests in other areas we can explore

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Re: RPG Quest 1

Post by Hyphero on Tue May 07, 2013 9:47 am

Fruitbotyx wrote:well damn
oh well let's go punch more monsters and crack open some more chests in other areas we can explore
You punch a Deer, first striking for 3 damage.

HP (Health Points): 14/15
AP (Aptitude Points): 15/25

>Attack
>Magic
>Skill
>Item
>Flee

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Re: RPG Quest 1

Post by Fruitbotyx on Tue May 07, 2013 9:48 am

basic attacks go

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Re: RPG Quest 1

Post by Hyphero on Tue May 07, 2013 9:59 am

Fruitbotyx wrote:basic attacks go

You hit the deer with your Basic Geek Decoder, dealing 3d6-1 damage.

The deer hits you for 1d4 damage.

HP (Health Points): 11/15
AP (Aptitude Points): 15/25

>Attack
>Magic
>Skill
>Item
>Flee

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Re: RPG Quest 1

Post by Fruitbotyx on Tue May 07, 2013 10:40 am

quick use the Basic Geek Decoder to decode that shit

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Re: RPG Quest 1

Post by Hyphero on Tue May 07, 2013 10:42 am

Fruitbotyx wrote:quick use the Basic Geek Decoder to decode that shit

You did 12 damage, and took 3.

>Attack
>Magic
>Skill
>Item
>Flee

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Re: RPG Quest 1

Post by Fruitbotyx on Tue May 07, 2013 6:44 pm

attaaaaaaaack with basic attacks

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Re: RPG Quest 1

Post by Hyphero on Wed May 08, 2013 2:25 am

Fruitbotyx wrote:attaaaaaaaack with basic attacks

You attack for 15 damage, and kill the deer!

You gain 50 Gold
You gain 50 EXP

Item Get!

Deer Antlers
Raw Venison

What do you want to do now?

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Re: RPG Quest 1

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