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Super Jellybean Breeding Simulator

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Super Jellybean Breeding Simulator

Post by Fruitbotyx on Wed Jun 05, 2013 2:54 am

You are applying for a jellybean farm! Simply fill out this form, and be on your way.

• Farm Name: ____________________
• Starting Jellybeans: ____________________
• Kit Selected: ____________________

Of course, these last two parts you can't quite fill out as they aren't exactly known to you, so let me explain:

The jellybeans you can choose from to start off with, up to 15, are as follows:
• Strawberry
• Lemon
• Sugarcane
• Cinnamon
• Pea
• Mint

The kits are as follows, and you can pick one:
Farmer:
• 20 packets of each Base Coloring Sugar variety
• 500 packets of Sugar Dust
• 500 CK (Currency)
• 5 Extra starting jellybeans (Be sure to specify!)
• Jellybean Farmer's Catalog: General

Scientist:
• 250 packets of Sugar Dust
• 300 CK
• Flavor Extractor
• 10 Empty Flavor Injectors
• 3 Assorted Flavor Injectors
• Jellybean Farmer's Catalog: Science Edition

Industrialist
• 250 packets of Sugar Dust
• 1500 CK
• Jellybean Farmer's Catalog: Industrial Edition


Last edited by Fruitbotyx on Wed Jun 05, 2013 3:11 am; edited 1 time in total

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Re: Super Jellybean Breeding Simulator

Post by Hyphero on Wed Jun 05, 2013 3:03 am

Farm Name: Hyperdrive Beans
Starting Jellybeans: 5 Mint, 4 Sugarcane, 2 Strawberry, 2 Lemon, 1 Cinnnamon, 1 Pea
Kit Selected: Scientist, I want non-starter injectors (which would be at least Q1 I hope).

I wonder if this uses a two-sided (as in Cardboard, Alcohol, and Toilet flavored beans would have a negative quality) quality system or a one-sided quality system.

Also, can I transfer produced beans to RPG Quest?

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Re: Super Jellybean Breeding Simulator

Post by Fruitbotyx on Wed Jun 05, 2013 3:23 am

Hyphero wrote:Also, can I transfer produced beans to RPG Quest?
sure, why not

► Hyperdrive Beans
Weather: Sunny, with a few clouds in the sky.
Time: 7:20 AM

► The many jellybeans group together, however are divided into sub-groups by flavor.

► INVENTORY:
• 250 packets of Sugar Dust
• 300 CK
• Flavor Extractor
• 10 Empty Flavor Injectors
• Cherry Flavor Injector
• +Sweetness Injector [+2 SWT]
• Mutation Injector [+? ???]
• Jellybean Farmer's Catalog: Science Edition

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Re: Super Jellybean Breeding Simulator

Post by Hyphero on Wed Jun 05, 2013 3:57 am

Read science manual.

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Re: Super Jellybean Breeding Simulator

Post by Fruitbotyx on Wed Jun 05, 2013 4:04 am

► Hyperdrive Beans
Weather: Sunny, with a few clouds in the sky.
Time: 7:40 AM

► You don't really have a science manual, but I can give you the basics.
Scientists start off with a flavor extractor, which you can put one empty injector into along with a jellybean. The jellybean is consumed, and a random attribute of it is put into the extractor. More sophisticated versions can be bought from the catalog, and can be made for specialized things.
Flavor injectors are small syringes that can be used to inject flavors and attributes into jellybeans, however this tends to do two things; make the jellybean less fertile, and cause it to lose a bit of value.

► INVENTORY:
• 250 packets of Sugar Dust
• 300 CK
• Flavor Extractor
• 10 Empty Flavor Injectors
• Cherry Flavor Injector
• +Sweetness Injector [+2 SWT]
• Mutation Injector [+? ???]
• Jellybean Farmer's Catalog: Science Edition

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Re: Super Jellybean Breeding Simulator

Post by Kanny on Wed Jun 05, 2013 8:36 am

fuck yeah, its back

mk so

Farm Name; Pretty Pallet Achres

Starting Jellybeans; 4 Strawberry, 2 Lemon, 2 Sugarcane, 3 Cinnamon, 2 Pea, 2 Mint

Give me the Scientist pack

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Re: Super Jellybean Breeding Simulator

Post by Fruitbotyx on Wed Jun 05, 2013 8:57 am

► Pretty Pallet Achres
Weather: Overcast
Time: 7:50 AM

► For the most part, the jellybeans stick together, however the mint and sugarcane branched out on their own

► INVENTORY:
• 250 packets of Sugar Dust
• 300 CK
• Flavor Extractor
• 10 Empty Flavor Injectors
• Watermelon Flavor Injector
• Margarita Flavor Injector
• Super Sour Injector [+4 SWR]
• Jellybean Farmer's Catalog: Science Edition

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Re: Super Jellybean Breeding Simulator

Post by Kanny on Wed Jun 05, 2013 1:30 pm

Gather up A mint and a sugar cane. Name these two Brenda and Barl. Try to convince them to mate.

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Re: Super Jellybean Breeding Simulator

Post by Fruitbotyx on Wed Jun 05, 2013 8:59 pm

► Pretty Pallet Achres
Weather: Drizzling
Time: 8:00 AM

► You grab a mint and sugar cane, naming them Brenda and Barl for some reason. While they are friendly with each other, they aren't that friendly with each other. They wait a minute, and look around, but then get back to the group. Also, it's started to rain.

► INVENTORY:
• 250 packets of Sugar Dust
• 300 CK
• Flavor Extractor
• 10 Empty Flavor Injectors
• Watermelon Flavor Injector
• Margarita Flavor Injector
• Super Sour Injector [+4 SWR]
• Jellybean Farmer's Catalog: Science Edition

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Re: Super Jellybean Breeding Simulator

Post by Kanny on Wed Jun 05, 2013 9:02 pm

pray to the rain gods for the rain to stop. inject one strawberry with margartia flavoring. try to convince another two jelly beans to mint, one strawberry and one mint to mate.

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Re: Super Jellybean Breeding Simulator

Post by Fruitbotyx on Wed Jun 05, 2013 9:18 pm

► Pretty Pallet Achres
Weather: Drizzling
Time: 8:00 AM

► You pray to the rain gods, in hopes of the rain stopping. (with no success, mind you) When that fails, you inject a strawberry jellybean with margarita flavoring, effectively giving you a margarita jellybean. You also try to convince a strawberry and mint jellybean to mate. Again, it fails.

► INVENTORY:
• 250 packets of Sugar Dust
• 300 CK
• Flavor Extractor
• 10 Empty Flavor Injectors
• Watermelon Flavor Injector
• Margarita Flavor Injector
• Super Sour Injector [+4 SWR]
• Jellybean Farmer's Catalog: Science Edition

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Re: Super Jellybean Breeding Simulator

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